VroniPlag Wiki

This Wiki is best viewed in Firefox with Adblock plus extension.

MEHR ERFAHREN

VroniPlag Wiki

Angaben zur Quelle [Bearbeiten]

Autor     Francesc Valls, Ernest Redondo, David Fonseca
Titel    E-Learning and Serious Games.
Sammlung    Learning and Collaboration Technologies. LCT 2015. Lecture Notes in Computer Science
Herausgeber    P. Zaphiris , A. Ioannou
Jahr    2015
DOI    10.1007/978-3-319-20609-7_59
URL    https://link.springer.com/chapter/10.1007/978-3-319-20609-7_59
Fragmente    1


Fragmente der Quelle:
[1.] Analyse:Ath/Fragment 179 15 - Diskussion
Zuletzt bearbeitet: 2021-08-03 09:25:05 Johnqw
Ath, Fragment, SMWFragment, Schutzlevel, Unfertig, Valls et al. 2015, Verschleierung

Typus
Verschleierung
Bearbeiter
PauliR3
Gesichtet
No
Untersuchte Arbeit:
Seite: 179, Zeilen: 15-22
Quelle: Valls et al. 2015
Seite(n): 4, Zeilen: 1-6
Gamification is the use of game mechanics in non-game situations (Deterding et al., 2011). By taking cues from games, usually their reward systems, gamified products and services aim to place the player in a positive reinforcement loop, making an experience enjoyable. Through the usage of competitive aspects of playing, either against a personal best or in comparison to other `players', gamification aims at reducing abandonment rates and influencing behaviour.

Deterding, S., Dixon, D., Khaled, R.and Nacke, L., 2011. From game design elements to gamefulness [Online]. Proceedings of the 15th international academic mindtrek conference on envisioning future media environments - mindtrek '11. New York, New York, USA: ACM Press, p.9. Available from: https://doi.org/10.1145/2181037.2181040

Gamification is the use of game mechanics in non-game situations [3], taking advantage of some aspects of gaming that make them engaging, generally using a reward system to place the player in a positive reinforcement loop. Gamification can be used to promote a desire to improve using the competitive aspects of playing, and to make an experience more enjoyable and as a consequence reducing abandonment rates.
Anmerkungen

The source is not given

Sichter